Joy2key vs xpadder11/14/2023 ![]() ![]() Under the Controls tab and Keyboard tab you will see the keystroke HyperSpin expects for different maneuvers. Open HyperHQ which is located in your C:\HyperSpin Folder. What does HyperSpin expect? You can find/configure that in HyperHQ (Not HyperLaunchHQ). We are going to turn our gamepad joystick/button presses into keystrokes that HyperSpin expects. Let’s start by configuring a JoyToKey “Profile” for HyperSpin. You will be using JoyToKey in a few different ways depending on how you want your controls to work with the frontend (HyperSpin), the Launcher (HyperLaunch), or the game system (Emulator). Under the “Main Settings” tab find the “Keymapper” section.Now that HyperLaunch is aware of our JoyToKey install let’s make sure the setting use it. Check the box for “Enable HyperLaunch Profile” (not in picture below, but you need it checked).Under “Frontend Profile” select “joytokey”.Frontend Profile Name enter “HyperSpin” without the quotes.Hit the magnifying glass under the “JoyToKey” Path and navigate to your JoyToKey.The first thing we want to do is make HyperLaunch aware of our JoyToKey.exe file. Assuming you know the basics, open HyperLaunchHQ. Integrating with HyperLaunch and HyperSpinĪgain, if you are not too familiar with HyperSpin, HyperLaunch, and MAME please refer to our guide Setup HyperSpin MAME and HyperLaunch – The Full Guide. ![]() I put mine in C:\HyperSpin\HyperLaunch\Profiles\JoyToKey_en. Once downloaded extract it into your HyperLaunch folder. Let’s get JoyToKey installed by going to and downloaded the zip file. If you get something later about unable to find joytokey.ini file, this is your issue. Ensure it is not “Read Only”, if it is then uncheck that box and apply to all subfolders. Go to you C:\ drive and right click the HyperSpin folder. First thing you want to do is make sure you HyperSpin folder is not “Read Only” as that will give us some issues down the road. It essentially does the same thing and this guide will be the same in principle, but I have always seemed to have better luck with JoyToKey and I think you might too. You may have also read about a program called Xpadder. Essentially JoyToKey will take your joystick/button presses and convert them on the fly to a keyboard key stroke. This is not a big deal as there is a free program that integrates with HyperSpin called JoyToKey. HyperSpin does not play well with gamepads in general. Now that we know Windows is seeing our gamepad properly, let’s get it integrated with HyperSpin/HyperLaunch. If nothing is working then check your ground wire. If one button is not then check that connection. You will see it listed, highlight and press properties, then start pressing joysticks/buttons to ensure it is responding as expected. Once you locate the gamepad, right click and select Game Controller Settings. The video is a walkthrough of that, I will use a Xbox 360 controller for this guide as the principals are the very same. Ours usb encoders will show up as a Xin-Mo GamePad. Go into Control Panel / Hardware and Sound / Devices and Printers ![]()
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